Armory: Difference between revisions
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'''Armory''' is a Knightspire native system for equipment progression. It replaces the vanilla mechanics of '''enchanting''' and '''repairing'''. |
'''Armory''' is a Knightspire native system for equipment progression. It replaces the vanilla mechanics of '''enchanting''' and '''repairing'''. |
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{{ArmoryGUI|enchant_empty}} |
{{ArmoryGUI|enchant_empty}} {{ArmoryGUI|repair_empty}} |
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{{ArmoryGUI|repair_empty}} |
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== Armory Enchant == |
== Armory Enchant == |
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Revision as of 20:27, 16 May 2026
Armory is a Knightspire native system for equipment progression. It replaces the vanilla mechanics of enchanting and repairing.
Template:ArmoryGUI Template:ArmoryGUI
Armory Enchant
Armory Enchant is available via a Smithing Table. When a valid item is placed into the station, available enchantments are shown as selectable choices.
Enchantments are purchased with diamonds. The station tells the player what can currently be applied and whether they have enough diamonds to complete the enchantment.
Some items cannot be enchanted and Armory preserves vanilla mutual exclusivity, such as Fortune & Silk Touch.
The "Upgrade Gear" menu native to the Smithing Table is still available via Sneak + Right Click.
As an example, an unenchanted pickaxe will offer:
| Upgrade | Diamonds |
|---|---|
| Efficiency I | 5 |
| Fortune I | 5 |
| Unbreaking I | 4 |
Armory Repair
Armory Repair is available via an Anvil. Players place the damaged item into the station along with the matching repair material. Unlike vanilla, Armory Repair does not require Experience Points and the anvil itself will never break.
The station will display what material is required for repair. As an example:
| Item | Material |
|---|---|
| Iron Pickaxe | Iron |
| Chainmail Boots | Iron |
| Diamond Sword | Diamond |
| Crossbow | Tripwire Hook |
Using Stations
When looking at an Enchant or Repair station, players will see an Action bar hint explaining what the station does. Stations also contain brief tutorial books available in their menus.